State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Vikings Games Performance in South America Q1 2024

In the first quarter of 2024, the top 5 Vikings-themed games in South America showed varying performance trends in terms of revenue, downloads, and active users on a unified platform.

Top 5 Vikings Games Performance in South America Q1 2024

In the first quarter of 2024, the top 5 Vikings-themed games in South America exhibited diverse performance metrics across revenue, downloads, and active users on a unified platform. Here’s a detailed look at each game's performance:

Viking Rise: Valhalla from IGG.COM experienced fluctuating weekly revenue, peaking at around $10K in the final week of March. Weekly downloads saw a significant decrease from approximately 63.9K in early January to around 44.9K by the end of March. The number of weekly active users showed a similar downward trend, starting from 97.8K at the beginning of the quarter and ending at approximately 83.5K.

Frostborn: Coop Survival published by Kefir showed a mixed trend with its weekly revenue, reaching as high as $8.6K in mid-January and then dropping to around $4.7K by the end of March. Weekly downloads started at around 5K in early January, decreasing steadily to approximately 1.9K by the end of the quarter. Active users also saw a decline, from 9.5K at the start of January to around 5.5K by the end of the quarter.

Vikings: War of Clans by Plarium LLC had varying weekly revenue, with a peak of approximately $4.7K in mid-February and a low of about $2.2K in mid-March. Weekly downloads showed sporadic activity, with numbers ranging from around 125 in early January to a noticeable spike of approximately 1K in late February. The active user base remained relatively stable, fluctuating slightly around the 12K mark throughout the quarter.

Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD saw consistent weekly revenue, peaking at around $4K in mid-February. Downloads saw a significant drop towards the end of the quarter, starting at around 13.5K in early January and plummeting to just 4 by the end of March. The active user count showed a similar trend, starting at around 40.2K and ending at approximately 28.4K.

Lucky Buddies, published by Joyvoo Ltd., maintained a relatively low but stable revenue, hovering around the $1.4K mark by the end of March. Active users remained minimal, with a slight decrease from 40 to 32 throughout January, after which no further active user data was recorded.

The data for these trends comes from Sensor Tower, where more detailed insights can be found.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024